Dead Trigger 2 uses the same basic mechanics as its predecessor, but has addressed its one real shortfall: a lack of depth. Dead Trigger, for all its fun, did eventually become very, very repetitious. The linear difficulty curve also meant that you'd reach a point where your grind to the next weapon upgrade got so long and became so necessary that it didn't feel so much like the game wanted to take your money as it didn't have any more content to give you. This is a curse for many mobile titles, particularly of the free-to-play variety - developers want you to keep playing as long as humanly possible (because money), but also know that beyond a certain level of difficulty or time invested, a decreasing number of players will continue to advance in the game. Thus, content tends to be intro-to-middle heavy, and quickly tapers off past what I'd call the "peak purchase point." From an economic standpoint, it's obvious why. The problem for Dead Trigger was that the "PPP" came far too early because there wasn't enough content to keep things interesting.
Throughout the course of the game, you’ll get to take on zombies that come with a bit more variety this time around, making the world feel a little more alive (hah) than in the previous game. And you’ll be killing these new zombies in new mission types. You’ll have to escort people, or locate items, while still having some of the original mission structures to contend with (kill x amount or survive x amount of time). It’s definitely a nice change of pace. You’ll also be able to control turrets, and go up against super zombies on your mission to save mankind until the next forthcoming zombie apocalypse. Luckily this time around, there is no energy meter that might deter your progress, and you’re free to play to your heart’s content.
Weapons and new items are unlocked either with gold (surprise!) or by finding blueprints, which drop from super zombies (more on those assholes later). Once you collect all the pieces of a blueprint, you can research the item in question through the appropriate member of your team. If it's a gun, this means you also get the gun once the research is done, thankfully. And yes, there is a time element here: while research and upgrade tasks start off at a rather innocent 5, 10, or 20 minutes, they quickly become six hours or more. You know where this is going, too - a speed-up button. Which costs gold.
So, what kills super zombies? Why, explosives of course! And how does one get explosives? Money! Explosive are non-replenishing consumables (as opposed to ammo, which is) that must be purchased from your friendly engineer. The problem is that the economics of explosives are clearly weighed against the non-paying player.
At the end of the day, while Dead Trigger 2 is a nice improvement, it’s still overly repetitive. The new variety of enemies and different mission options are nice, however, the basic structure is still the same, and if you found yourself getting bored quickly with the first one, you probably will with this one.
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