PUBG Mobile Global (Playstore) New Lib 0.13.0 - No Host Required,Tested Wall Hack & Colour
PUBG Mobile from Tencent just had its best month yet in terms of global player spending. Gross revenue was up 83 percent over February, totaling more than $65 million according to Sensor Tower Store Intelligence estimates, and up 43 percent over its previous best month of January when players spent approximately $45 million in the game.
This amount was about 81 percent higher than the $36 million spent in rival Fortnite from Epic Games on iOS. Looking at the two titles on the level playing field of the App Store alone, Fortnite’s revenue lead over PUBG Mobile closed to its slimmest yet last month, grossing just 29 percent more than the $28 million we estimate Tencent’s game made on iOS. PUBG Mobile’s iOS revenue grew 53 percent month-over-month in March, while Fortnite’s declined by 18 percent.
PUBG Mobile’s seventh season kicked off in June, meaning we will see most of its impact on July revenue. Tencent has also launched two in-app subscriptions for PUBG Mobile, Prime and Prime Plus, which went live today and offer recurring bonuses to players at monthly prices of 99 cents and $9.99, respectively. We can look forward to seeing the influence of these new subscription options on player spending over the next 30 days as well.
In a move clearly driven by economic interests and an urgency to meet stringent regulations, the world’s largest games publisher Tencent pulled its mobile version of PlayerUnknown’s Battlegrounds on Wednesday and launched a new title called Game for Peace (the literal translation of its Chinese name 和平精英 is ‘peace elites’) on the same day.
As of this writing, Game for Peace is the most downloaded free game and top-grossing game in Apple’s China App Store, according to data from Sensor Tower data. That’s early evidence that the new title is on course to stimulate Tencent’s softening gaming revenues following a prolonged licensing freeze in China. Indeed, analysts at China Renaissance estimated that Game for Peace could generate up to $1.48 billion in annual revenue for Tencent.
Tencent licensed PUBG from South Korea’s Krafton, previously known as Bluehole, in 2017 and subsequently released a test version of the game for China’s mobile users.
Game for Peace is available only to users above the age of 16, a decision that came amid society’s growing concerns over video games’ impact on children’s mental and physical health. Tencent has recently pledged to do more ‘good’ with its technology, and the new game release appears to be a practice of that.
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